
The prologue to the story starts on the Ice Planet, Tau Volantis, which we are told is the Marker home world. However this can be overcome with prudent resource management allowing you to craft advanced parts, ammo and health packs. It also results in the need to pick up a lot more items, while still retaining the scarcity of resources that is a hallmark of the series. This can be annoying at first, when attempting to work out where the new part you just picked up is to be found in your inventory, but otherwise feels like a very natural addition that adds a tactical layer of choice and a fun level of interactivity. The upgrade system is a lot more complicated than in previous Dead Space games. You can then add a tip to each of these weapons that act as a modifier - for instance once you have selected the Military Engine you can add a tip to turn it into a shotgun, assault rifle or pistol - This can be tweaked even further using a combination of upgrade chips that can increase factors such as reload speed and damage. You can mix any two weapons together (provided you have the parts) and then attach them to a single frame component. Using benches found throughout the environment you can now mix-and-match different elements from different gun and mining tool combinations. The weapon upgrade system has a much greater effect than co-op at making changes to the Dead Space universe.

an upgrade that will heal your co-op partner at the same time when you use a med kit.) and there a few areas (three, that I saw) that you can only access with two players. When playing, the only other way you would notice that co-op was included is the inclusion of a few weapon upgrades that are particularly designed for cooperative play (e.g. Later in the game there are a few “Where the hell did you just come from?” or “Why the hell aren’t you helping?” moments, but I have seen similar or worse in games with no co-op at all. The secondary character, John Carver, appears in cut scenes, but at first this is hardly more so than a number of the other NPC’s.


Let us deal with that initial point straight away if you want an entirely single player game from start to finish then you have no fears. Release Date: February 8th (Europe) Available Now (US).
